July 11, 2012 | by Andrew Kameka
The folks behind Ouya just wanted to build a gaming console. They showed a flashy concept video, trotted out their experienced product designers, and then asked Kickstarter for $950,000 to make their dream a reality. Less than 24 hours later, the project had more than doubled it’s original funding request (more than $2.6 million has been pledged at the time of this post being published).
Ouya is naturally thrilled to have this level of success. Only 2,500 of the 20,000 backer slots at the $99 level remain, so head over to the Kickstarter page and see if you might want to throw a few bucks their way to get an Android-based console built to enhance mobile game developers’ efforts to put their wares on TV screens. While you’re there, think up some features you’d like to see because the developers want to know what you want to have. UPDATE: To deal with demand, Ouya has increased the total number of $99 Kickstarter slots to 80,000, of which 57,000 have already been selected.
An update to the Kickstarter page reveals that the Ouya team are already dreaming up what else they can do now that they’ve raised all of this additional money. In the meantime, they have encouraged backers to offer suggestions about the type of things they’d like to see happen. Ideas include earlier access to the SDK for developers and another person suggests using that cash to attract bigger name developers to support the console. I’d personally say it’s better to seed out some of that money to indie developers more likely to embrace Ouya, or perhaps invest more in developer relations. A SurveyMonkey page linked on the Kickstarter lets users list the games and styles they’d like to see supported, so you can specify which developers you think should be targeted.