January 21, 2010 | by Marin Perez
First of all, I want to say that I don’t enjoy motion control games on phones that much. It’s really cool for the first five minutes or so, but then moving your phone all the time becomes somewhat cumbersome. Additionally, I play mobile games when on public transportation and the outside movement makes accurate controls nearly impossible (not to mention you look like a loser waving your phone around on the subway).
With all of that said, I really enjoyed K’UMPA. The game is pretty simple: roll a ball through obstacles and collect items before the time expires. In this case, you have to collect blue tiles but multiple bumpers, pits, and other baddies are trying to get in your way. Like many fun games, it’s simple to learn but difficult to master. I played on the Motorola Droid and the game looked sharp and crisp on the high-resolution screen. The ball’s physics were light and responsive, and I didn’t die once where it wasn’t my fault.
The levels are identified as temples, so be prepared for a lot of brown backgrounds filled with brown rocks. I would have preferred a bit more visual variety in the levels but the level design is done well enough to make you forget that. The sounds effects are low key and not annoying – somewhat of a rarity in mobile gaming. The difficulty has a logical progression as well, and the harder levels have a good balance of being tough but not frustrating.
Overall, K’UMPA is exactly what you’re looking for in a casual game because it’s a fun way to kill time. It’s free price means there should be no hesitation to download it, and you can buy more levels if you wish. Check out the developer’s website for more information, and the game can be downloaded from the Android Market today.